Hover State
The visual appearance of an element when a user's cursor is positioned over it, providing feedback and indicating interactivity. Hover states are essential for buttons, links, and clickable elements—without them, users can't tell what's interactive. Remember that hover doesn't exist on touch devices, so don't rely on it for essential information.
Component Variant
Framer
A predefined state or version of a component, such as primary/secondary buttons or default/hover/active states. Variants keep related component options organized together while enabling smooth transitions between states. Framer's variant system supports complex interaction patterns with animated transitions between any variant combination.
Drag
Interaction
An interaction where users click and hold an element to move it, common for reordering lists, sliders, and drawing interfaces. Drag interactions should provide clear visual feedback about what's being moved and where it can be dropped. Consider touch device behavior where drag competes with scrolling gestures.
Focus State
Accessibility
The visual appearance of an interactive element when it receives keyboard focus, which is critical for accessibility. Focus states must remain clearly visible; do not remove them without providing an equally visible replacement. A strong focus style improves usability for keyboard and assistive-technology users.
Interaction
Interaction
Any way users engage with your interface, from clicks and hovers to scrolls and gestures. Well-designed interactions feel responsive and intuitive while providing clear feedback. Framer enables complex interactions through triggers, animations, and state changes without coding.
State
Interaction
The current condition of a component or interface element, such as default, hover, active, loading, or error. Managing state effectively enables responsive, interactive experiences. Design all relevant states and transitions between them.
Hotspot
Interaction
An invisible clickable area overlaid on designs to add interactivity, commonly used in prototypes for click-through demonstrations. Hotspots enable quick prototyping of interactions without building fully functional components. In Framer, prefer native interactive components over hotspots for production.
Affordance
Interaction
Visual cues that suggest how an element can be used, such as a raised button appearing clickable or an underlined word suggesting a link. Affordances draw on learned conventions and physical metaphors to make interfaces intuitive without instructions. Strong affordances reduce learning curves and help users discover functionality naturally.