Drag
An interaction where users click and hold an element to move it, common for reordering lists, sliders, and drawing interfaces. Drag interactions should provide clear visual feedback about what's being moved and where it can be dropped. Consider touch device behavior where drag competes with scrolling gestures.
Hover State
Interaction
The visual appearance of an element when a user's cursor is positioned over it, providing feedback and indicating interactivity. Hover states are essential for buttons, links, and clickable elements—without them, users can't tell what's interactive. Remember that hover doesn't exist on touch devices, so don't rely on it for essential information.
Aspect Ratio
Design
The proportional relationship between an element's width and height, expressed as a ratio like 16:9 or 4:3. Maintaining consistent aspect ratios prevents layout shifts when images load and ensures visual harmony across different screen sizes. Framer preserves aspect ratios automatically when you resize images proportionally by holding Shift while dragging. See Using images with unique aspect ratios in the CMS.
Affordance
Interaction
Visual cues that suggest how an element can be used, such as a raised button appearing clickable or an underlined word suggesting a link. Affordances draw on learned conventions and physical metaphors to make interfaces intuitive without instructions. Strong affordances reduce learning curves and help users discover functionality naturally.